HitBox.Touched:Connect(JumpIn) - NOT Painting.Touched. the rest of the script goes here lololol local HitBox = workspace:WaitForChild("HitBox") Let the HitBox handle the Touched event instead of the painting itself. Make sure you define it at the start of your code. That’s how the Touched event works, but that doesn’t happen to Mario in Mario 64 when he brushes against a painting now does it? My solution is this: Make a new invisible part called “HitBox” and stick it a bit inwards into the painting warp. It sucks me in if I just simply brush against it! I connected that logic to the Vector3Value’s changed event, and disconnected it at the very end. It accomplishes this by making a new Vector3Value and tweening its Value instead of the mesh scale directly. If it tries to do so, it makes it positive and rotate the mesh 180 degrees so you get the back side. What happens when Mario uses the secret Mario Movie Sonic Painting in Super Mario 64 This video shows Mario going into a Sonic Movie painting.Subscribe: htt. What this block of code does is prevent the mesh scale from going negative. Animal Crossing Casual game Life simulation game Gaming Sim game. Mesh.Scale = Vector3Value.Value * Vector3.new(1, 1, (overshot and -1 or 1))Īnd at the end of the function, just before inPainting = false at the very end: Super Mario 64 Level Paintings pbs.twimg. Painting.Orientation = origOrientation + Vector3.new(0, (overshot and 180 or 0), 0) Local changed = Vector3Value.Changed:Connect(function() You can go explore the castle as well as jump into nearly every painting you see and go into the different levels. Local tweenPos = TweenService:Create(Root, TweenInfo.new(), ) This is pretty much all levels of Super Mario 64. Local newCFrame = CFrame.new(Painting.Position + offset, ) The tween that moves the Player's Root's CFrame to behind the painting If obj.Parent ~= Character or inPainting then return end Super Mario 64 Gallery Set ALL 10 Paintings from the Game (Canvas Prints) Canvas64 (98) 152.91 FREE shipping Quick view HUGE 3D printed brick block from Mario for wall or shelf art Flymolo3DPrint (30) 14.99 Quick view More colors Bob-Omb Battlefield CANVAS PRINT (Super Mario 64) Painting from Princess Peache's Castle Canvas64 (98) 29. make sure it's the player, and make sure this sequence isn't running already Root = character:WaitForChild("HumanoidRootPart") If the player dies we have to update with new character model information Super Mario 64 Gemälde Painting - Bom-Omb Battlefield Bobomb Bombenberg - 50 x 50 cm Handpainted Nintendo Partguin 79. Local Sound = workspace:WaitForChild("Sound") Local Mesh = Painting:WaitForChild("Mesh") Local Painting = Room:WaitForChild("Painting") Local Room = workspace:WaitForChild("Mario64Painting") Local Root = Character:WaitForChild("HumanoidRootPart") i always used to get nightmares after i played it, although i absolutely loved it. Local Character = Player.Character or Player.CharacterAdded:Wait() super mario 64, in particular these paintings. Stuff like the player and the camera etc etc Local TweenService = game:GetService("TweenService") Local Players = game:GetService("Players") This is a LocalScript in StarterPlayerScripts
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