I really enjoy working together with my colleagues. What makes working at Goodgame Studios special? Players can also easily switch from one hero to the next to read important values like loot capacity without having to open a separate dialog. In the hero panel, players can see at a glance all of their heroes and what they are currently doing. Another example from the Legends of Honor hero system is the hero panel, which we introduced so that players can easily direct their heroes and make sensible decisions with them. In the case of the world map, any potential issues and rules must be defined: how will the heroes’ path be calculated? What happens if a marauder or a player’s castle suddenly appears in the hero’s way when they are already on the move? Will the hero be redirected, or is that not technically possible? We also need to clarify how much technical work is required to implement the designs and whether a simpler solution might exist. We gradually feel our way forward and delve into more detail. We can still be extremely flexible during this phase, so we’re always trying out new things and making lots of improvements. Sometimes pen and paper is enough, but at other times, an interactive prototype makes more sense. How exactly we develop the designs depends a lot on the feature in question. During this process, we collaborate closely with other departments, such as the user experience designers. In the next step, we design the different rules and possibilities for interaction. Commanding the heroes should be as intuitive as possible so that the player can easily use them to explore the world map. This is especially important to us because one of the game’s unique features is all the heroes that the player commands. We also want to give the players the sense that they have full control of their heroes. Fundamentally, Legends of Honor players should feel powerful – because ultimately they are the castle lords of an empire. what emotions the player should feel while playing the game. The first thing we do is define what experience the player should have, i.e. When we start to develop a new feature, it’s all very theoretical. A feature is a game element, such as the interactive world map or the honor system. I’m responsible for browser and mobile versions of Legends of Honor, and I design features for the game. What do you do in your job as a game designer? We’re curious to learn more about his job and who he is as a person, so we asked him a few questions. He played a key role in designing our new game, Legends of Honor. Our colleague Christoph is one of many creative brains tinkering with new games in our development studios at the moment. 5 Questions for: Christoph, Game Designer
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